Welcome to the official site of the ICA Game Studies Division (GSD)!
The study of games and the game experience offers opportunities for the study of human communication that involve multidisciplinary approaches that merge the disciplines of conventional communication studies and research, arts and visual design, cognitive studies, computer sciences, cultural studies, engineering social sciences, health sciences, and information design.
Although the common ground for the Game Studies Division is digital and video games, the group encompasses a broad range of inquiry topics and methods. The group serves as fertile meeting ground for the exchange of ideas among a very broad spectrum of disciplines and hosts a number of activities at ICA's annual conference.
Should you have any questions about our Division's interests and opportunities, please do not hesitate to reach out to one of our Division officers - each of which is more than happy to respond to your questions via the e-mail addresses provided on that page.
As the 2016 ICA Fukuoka conference has passed, the Division is not actively accepting paper or panel proposals. However, check back later for our official Call for Papers for the 2017 ICA conference, hosted in San Diego, USA. Current Vice Chair Julia Kneer (Erasmus U, Netherlands) will be organizing the GSD program for that conference, and can address any specific questions or comments you have about submitting to or being a reviewer for our Division.
We welcome members from a broad range of disciplinary perspectives who are interested in scholarship and research related to games and communication.
To become a member of the Special Interest Group, you must first be a member of the International Communication Association, our parent organization.
GSD members are looking for contributions from game and evolutionary scholars for an edited book to be published ca. Q4 2017 by Routledge. Studying digital games through an evolutionary psychology lens expands the scope beyond the perspective of the standard social science model that often ignores innate differences as reasons for traits and behaviors in favor of social learning as the primary or even sole mechanism to explain intraindividual change and interindividual differences. An evolutionary psychology approach can aid in uncovering why so many people are fascinated by digital games and why some play differently than others.
The full synopsis and further information on how to contribute can be found here: Digital Hunter-gatherers-short.
The Broadcast Education Association (of the United States) is accepting 4000-word empirical reports and theoretical syntheses for their 2017 research symposition on the cognitive, emotional, behavioral, and social demands of video game play. The Symposium is chaired by Nick Bowman (West Virginia U, USA) and complete details can be found online at: http://www.beaweb.org/wp/?page_id=3345.
This site was created by Jieun Shin for the Game Studies Division and is maintained by the Division's Officers.